Dev - #9
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Dev#9
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Seems like the game passes nullptr in some situations
this has been wrong for a while but funchook didn't seem to care
- Overhauled map migrations to fix an out-of-bounds rendermode issue & run cleanly during map load when possible, similar to Stripper - Overhauled the custom cfg parser to skip the command buffer, and process changes immediately - Added an additional early cfg execution, to ensure map migrations has access to correct cvar values for the upcoming map
Index-based rendermodes only come from the S1 map importer. S2 Hammer always uses enum-named render modes, so we can confidently assume that new maps will not be caught off by this, while we can also extend this migration to new/recently updated ports
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