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Feature Request -- Percentage based change in fluid/item crafting #15

Description

@lynaevm

The explosion and burn crafting have a percentage based chance to consume the materials or successfully transform. It would be nice if the fluid transform or item transform had something similar.

  1. It would be nice if there were an optional chance of the transformation being successful.
  2. It would be nice if there were an optional chance for either ingredient to be consumed.
  3. For items that can have multiples, it would be nice if some or all of them could be consumed.

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