Boids AI swarm demo for Unity.
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Updated
Apr 19, 2024 - ShaderLab
Boids AI swarm demo for Unity.
Blue Archive web click effect, mouse effect & cursor trail|蔚蓝档案 点击特效、鼠标特效与光标拖尾|Canvas 2D · npm/CDN
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
Numerically computing the dynamics of mechanical systems.
3D Game Engine built from the ground up using C++ and OpenGL
Mostly realtime graphics engine
A terminal-based life simulator built entirely with Python's standard library. Cellular automata, fluid dynamics, particle systems, quantum circuits, neural networks, ecology, game theory, fractals, and more — all rendered with curses at 60 fps. No external dependencies.
Exploration of cellular automata in 1d, 2d and 3d 🐦 🐦 🐦 oh no BIRDS
Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
Exercise 2 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 3 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
An ultra-modern AI-native visualization engine that transforms fragmented services into scalable intelligent systems through cinematic rendering, real-time particle simulation, and orchestration graphs. Built for high-performance storytelling, enterprise demos, and next-gen AI infrastructure experiences.
Exercise 4 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 5 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
(FB_CBC) http://gdev.tv/cbcgithub
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