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Falling Engine


C++ game engine

Goal

  • make a minimum viable engine with solid fundamentals and expandability
  • make some example projects
  • develop a small singleplayer FPS game with this engine

Completed

  • asset manager + serialization (BASICALLY DONE!!!)
  • scenes, ECS, components (ALSO DONE!!!)

MVP Remaining Items

  • renderer, camera
  • input system
  • physics

QOL Features (in the order of how much I want to do them...)

  • visual post-processing
  • particle system
  • audio system
  • UI system

Really Cool Stuff (probably not anytime soon)

  • vulkan graphics backend
  • scriptable runtime
  • networking/multiplayer

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[WIP] my custom C++ game engine

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