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Guard dispatched calls to prevent errors in one callback from stopping the rest of the callbacks
enhancementNew feature or requestNew feature or requestStatus: Open.#26 In SGG-Modding/ModUtil;Save whitelist insufficient for ModData -> must move into GameState
bugSomething isn't workingSomething isn't workingStatus: Open.#25 In SGG-Modding/ModUtil;Move load events to a special wrap of the Load function
bugSomething isn't workingSomething isn't workingStatus: Open.#24 In SGG-Modding/ModUtil;The
indentargument is broken for any function usingdeepLoopinternally, like ModUtil.ToString.DeepbugSomething isn't workingSomething isn't workingStatus: Open.Release workflow for Hades 1 on Nexus
enhancementNew feature or requestNew feature or requestStatus: Open.#22 In SGG-Modding/ModUtil;- Status: Open.#21 In SGG-Modding/ModUtil;
Path.Context.Wrap.Static causes global env inside Path.Wrap of a nested function call to be missing some game globals
bugSomething isn't workingSomething isn't workingStatus: Open.Alternative Context.Env implementation
enhancementNew feature or requestNew feature or requestStatus: Open.#19 In SGG-Modding/ModUtil;Have ModUtil.Hades.Triggers not register mod-invoked triggers (where possible)
enhancementNew feature or requestNew feature or requestStatus: Open.#17 In SGG-Modding/ModUtil;Add type annotations to all functions and fields of modutil
documentationImprovements or additions to documentationImprovements or additions to documentationhelp wantedExtra attention is neededExtra attention is neededStatus: Open.#16 In SGG-Modding/ModUtil;Per-run ModData
enhancementNew feature or requestNew feature or requestStatus: Open.#15 In SGG-Modding/ModUtil;optimise wrappers and postfixes using continuation passing style
enhancementNew feature or requestNew feature or requestStatus: Open.#14 In SGG-Modding/ModUtil;