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When spectating a player on a dedicated server over network connection, the motion of their gun viewmodel and their field-of-view zooming in should be synced into one motion. Instead, currently the viewmodel starts zooming in slightly ahead of the FoV zoom, making the two appear disjoint which creates an unpleasant laggy effect.
To Reproduce
Spectate another player on an online server
Have that player zoom in with their weapon
Observe their view Fov and their viewmodel FoV
Expected behavior
The camera field of view and the viewmodel field of view are synced as they zoom in together
Actual behavior
The two field of view are disjoint during the zoom/unzoom effect.
Version/Distro
N/A, reported from the tournament stream VOD
Additional context and Screenshots
Frame-by-frame from the tournament VOD (observe how the viewmodel FoV starts zooming in 2 frames ahead of the camera view, when expecting the two to go in sync):
Build Info
2974a73
Description
When spectating a player on a dedicated server over network connection, the motion of their gun viewmodel and their field-of-view zooming in should be synced into one motion. Instead, currently the viewmodel starts zooming in slightly ahead of the FoV zoom, making the two appear disjoint which creates an unpleasant laggy effect.
To Reproduce
Expected behavior
The camera field of view and the viewmodel field of view are synced as they zoom in together
Actual behavior
The two field of view are disjoint during the zoom/unzoom effect.
Version/Distro
N/A, reported from the tournament stream VOD
Additional context and Screenshots
Frame-by-frame from the tournament VOD (observe how the viewmodel FoV starts zooming in 2 frames ahead of the camera view, when expecting the two to go in sync):
vm_zoom_desync.webm