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Overhaul and simplify interaction logic for issues #36

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@jamesbt365

Currently the logic is very complex, extremely annoying to understand and even more annoying to expand.

Storing a State for each invocation that contains bools on what is and isn't set. This would make general expanding of this code much easier.

Then each interaction can just update a value then run a function that updates the message, way simpler than the current logic where each branch edits the message manually.

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