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IronRuby on WinRT #5

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From @LonghronShen on January 5, 2013 7:36

I'm a user of IronRuby. And I'm porting my project to WinRT.
I'm the coordinator of the Runa Engine project which is a XNA and IronRuby based dynamic game engine which fed on the power of IronRuby.
By far I found the problem that the script engine throw an exception that says "Not supporting create new CLR types on this platform."
I think it is because of the missing of reflection on WinRT. Is that possible to port some reflection part of Mono to solve the problem?

Copied from original issue: IronLanguages/main#99

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